Tuesday, August 22, 2017
I've been looking at love2d for a while, which is pretty interesting so far since Lua kind of makes you take game programming in a different direction. The way classes and object oriented programming is kind of faked through using metatables is pretty interesting. I have a small screenshot of my work, its nothing really too ground breaking but I thought I would at least share something. The player can navigate through the grid and will snap to a 16x16 tile, but as of now no physical constraints have been set.