Wednesday, March 22, 2017

Fake Lighting system and updated collision detection (Engine 2)

Well its been quite a while since my last update. I've been throwing time into this small project whenever I had a chance but it's been moving at a crawling pace. The good news is I've added some pretty important features to the collision detection and animation system which should make this engine more useful in the long run. Additionally I added a fake lighting system that should run extremely fast on low grade hardware.


The original concept was first brought to my attention from this dude He also makes some pretty cool games so make sure you check them out!


There is still a lot of work that needs to be done with the lighting system, but I'm going to have some fun with it until I figure out what major features I want with this.

6 comments:

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