Wednesday, April 22, 2015
Friday, April 10, 2015
Tuesday, April 7, 2015
I honestly thought I lost this video, but this was my first attempt at programming a stable platforming game engine. At the time I was reading into a basic vector math book along with a Libgdx book. I think I'm only getting better at programming game mechanics, but as you can see, you have to start somewhere!
-Controller Menu text has been changed from red to white (easier to read)
-Animations have been enhanced. 4 frame running and climbing animations
-Added lanterns that fall and explode when shot.
-Throwing Knives, these can be used by the player and are now affected by gravity. The knives can be shot away from the player with a well placed bullet.
-Enemies can no longer shoot you from out of range distances. It seemed a bit unfair that they can shoot from outside of the players view.
Multiplayer to be announced later